LaggEr | Дата: Четверг, 25.08.2011, 21:10 | Сообщение # 1 |
| Наименование команды/переменной Категория Описание
+attack Action primary fire +attack2 Action secondary fire - special action (zoom, burst fire, silencer) +back Action move backwards +duck Action crouches +forward Action moves forward +jump Action jumps +klook Action enables the keyboard to look around +left Action strafes left +lookdown Action looks down +lookup Action looks up +mlook Action enables mouse to look around +movedown Action moves player down - *climbing down a ladder, swimming down +moveleft Action strafes left +moveright Action strafes right +moveup Action moves player up – *climbing up a ladder, swimming up +reload Action reloads current weapon +right Action strafes right +speed Action forces player to walk if 'always run' is enabled +strafe Action strafe modifier - while this is held down, use direction keys to strafe in different directions +use Action uses an item - such as a defuser, c4 +zoom Action Zooms weapon (if available) cl_autowepswitch Action Automatically switch to picked up weapons (if more powerful) - * 1 is 'on', 0 is 'off' chooseteam Action Choose a new team drop Action Drops current weapon force_centerview Action forces the player's view to look straight ahead impulse 100 Action enables flashlight impulse 201 Action sprays logo decal hud_fastswitch 0 Action toggles fast weapon switching – * 1 is 'on', 0 is 'off' jointeam Action 0=Autojoin, 1=Spectator, 2=Terrorist, 3=CT kill Action player suicides to respawn again use Action Use a particular weapon Arguments: autobuy Buy Buys a predetermined set of weapons and equipment, setup in autobuy.txt rebuy Buy Buys all the equipment that you had when the last snapshot of your equipm buy Buy buyammo1 Buy This buys one primary magazine or clip buyammo2 Buy This buys one pistol clip buyequip Buy Show equipment buy menu buymenu Buy Show main buy menu alias Console Alias a command bind Console Bind a key to a command or set of commands (bind ) BindToggle Console Creates a "bind toggle" for specific commands (Ex. BindToggle "key" "command") con_enable 1 Console Allows the console to be activated con_notifytime 8 Console How long to display recent console text to the upper part of the game window contimes Console Number of console lines to overlay for debugging. clear Console clears the console screen cvarlist Console Show the list of convars/concommands. developer 0 Console toggles on/off developer debug console messages - * 1 is 'on', 0 is 'off' differences Console Show all convars which are not at their default values. echo Console echos text to the console exec Console executes a script of .cfg file exit Console exit game engine without confirmation find Console Find concommands with the specified string in their name/help text. help Console Find help about a convar/concommand. hideconsole Console Hide the console. incrementvar Console Increment specified convar value. key_findbinding Console Find key bound to specified command string. key_listboundkeys Console List bound keys with bindings. key_updatelayout Console Updates game keyboard layout to current windows keyboard setting. mem_dump Console dump memory stats. quit Console Exit the engine. status Console Display map and connection status. stuffcmds Console Parses and stuffs command line + commands to command buffer. In your valve.rc file toggleconsole Console Show/hide the console. unbind Console Unbind a key unbindall Console Unbind all keys wait Console Stop command parsing until next frame
cl_autohelp HUD/Onscreen Enable/Disable Autohelp cl_c4progressbar HUD/Onscreen Draw progress bar when defusing the C4 cl_righthand HUD/Onscreen Use right-handed view models. cl_showfps HUD/Onscreen Draw fps meter at top of screen (1 = fps, 2 = smooth fps) cl_showtextmsg HUD/Onscreen Enable/disable text messages printing on the screen gameui_hide HUD/Onscreen Hides/closes GUI menu hud_centerid 0 HUD/Onscreen Toggles player ID display – * 1 is 'on', 0 is 'off' hud_deathnotice_time HUD/Onscreen Sets how long death messages remain onscreen hud_drawhistory_time HUD/Onscreen Sets how long messages remain onscreen hud_saytext_time 5 HUD/Onscreen Sets how long chat messages remain onscreen hud_showtargetid HUD/Onscreen Shows target ID at cursor messagemode HUD/Onscreen Display player message globally (to all) messagemode2 HUD/Onscreen Display player message to team name HUD/Onscreen View or change a player's name radio1 HUD/Onscreen This opens up Radio1 Menu radio2 HUD/Onscreen This opens up Radio2 Menu radio3 HUD/Onscreen This opens up Radio3 Menu revert HUD/Onscreen Revert convars to their default values scr_centertime 2 HUD/Onscreen Sets how long server messages remain on the screen say HUD/Onscreen Display player message globally (to all) say_team HUD/Onscreen Display player message to team timeleft HUD/Onscreen Displays the amount ouf time remaining in the round cl_crosshairalpha HUD/Crosshair Use to change crosshair alpha, must have cl_crosshairusealpha set to "1" cl_crosshaircolor HUD/Crosshair 0=Green, 1=Red, 2=Blue, 3=Yellow, 4=Light Blue cl_crosshairscale HUD/Crosshair Use to change crosshair scale, must have cl_scalecrosshair set to "1" cl_crosshairusealpha HUD/Crosshair Enable or disable the use of crosshair alpha cl_dynamiccrosshair HUD/Crosshair Enable or disable the use of dynamic crosshair, on will make crosshair shrink when you duck for better accuracy cl_observercrosshair HUD/Crosshair Enable or disable the use of the Observer crosshair (1= On, 0=Off) cl_scalecrosshair HUD/Crosshair Enable or disable the use of crosshair scale crosshair HUD/Crosshair Enable or disable the use of crosshair (1= On, 0=Off) cl_radaralpha HUD/Radar Use to change radar alpha, must have cl_radartype set to "1" cl_radartype HUD/Radar 0=Transparent Radar, 1=Solid radar with options to change alpha using cl_radaralpha drawradar HUD/Radar Draws HUD radar hideradar HUD/Radar Hides HUD radar
cancelselect Menu Cancels current selection escape Menu Escape key pressed invnext Menu selects next item in inventory invprev Menu selects previous item in inventory lastinv Menu selects previous item in inventory menuselect Menu Selects item in that slot (0-9) slot0 Menu select weapon group 0 (or menu item 0) see 'use' or cancels selection slot1 Menu select weapon group 1 (or menu item 1) see 'use' slot2 Menu select weapon group 2 (or menu item 2) see 'use' slot3 Menu select weapon group 3 (or menu item 3) see 'use' slot4 Menu select weapon group 4 (or menu item 4) see 'use' slot5 Menu select weapon group 5 (or menu item 5) see 'use' slot6 Menu select weapon group 6 (or menu item 6) see 'use' slot7 Menu select weapon group 7 (or menu item 7) see 'use' slot8 Menu select weapon group 8 (or menu item 8) see 'use' slot9 Menu select weapon group 9 (or menu item 9) see 'use' slot10 Menu select weapon group 10 (or menu item 10) see 'use' or cancels selection m_filter Mouse Mouse filtering (set this to 1 to average the mouse over 2 frames) m_forward Mouse sets the mouse forward speed sensitivity multiplier m_pitch Mouse sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook m_side Mouse sets the mouse strafing speed sensitivity multiplier m_yaw Mouse sets the yaw speed sensitivity multiplier sensitivity Mouse Adjusts the Mouse sensitivity zoom_sensitivity_ratio Mouse Additional mouse sensitivity scale factor applied when FOV is zoomed in
+graph Network Draw the network usage graph cl_allowdownload Network toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' cl_allowupload Network toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' cl_cmdbackup Network For each command packet, how many additional history commands are sent (helps in case of packet loss) cl_cmdrate Network Max number of command packets sent to server per second cl_interp Network Turns on or off whether you will interpolate object positions starting this many seconds in past cl_interpolate Network Interpolate entities on the client cl_lagcomp_errorcheck Network Player index of other player to check for position errors cl_rate Network Sets the max bytes/sec the host can send data (Upload) cl_updaterate Network Number of packets per second of updates you are requesting from the server connect Network Connects to server (connect ) disconnect Network Disconnect game from server net_channels Network Shows net channel info, a great way to determine your optimal cmdrate and updaterate settings net_graph Network Draw the network usage graph net_graphheight Network Sets the net_graph height net_graphpos Network Sets the net_graph position onscreen (1=right, 2=center, 0 or 3=left) net_maxfragments Network Max fragment bytes per packet (Ex. 1280) net_scale Network Sets the net_graph scale, larger number creates larger visual graph rate Network Sets the max bytes/sec the host can receive data (download) ping Network Displays ping to server retry Network Retry connection to last server
+score Scores Toggles score panel +showscores Scores Toggles score panel togglescores Scores Toggles score panel
jpeg Screenshot Takes a jpeg screenshot: jpeg jpeg_quality Screenshot Sets jpeg screenshot quality (1 is lowest quality, 100 is highest quality) Default = 90 screenshot Screenshot Take a screenshot
+voicerecord Sounds/Voice Records input from voice input device (microphone) bgmvolume Sounds/Voice CD sound playback volume cd Sounds/Voice Play or stop a cd track cl_customsounds Sounds/Voice Enable customized player sound playback play Sounds/Voice Play a sound soundscape_fadetime Sounds/Voice Time to crossfade sound effects between soundscapes soundscape_flush Sounds/Voice Flushes the server & client side soundscapes stopsoundscape Sounds/Voice Stops all soundscape processing and fades current looping sounds voice_enable Sounds/Voice Turns Voice on / off voice_overdrive Sounds/Voice Voice Chat to Game volume ratio voice_scale Sounds/Voice Voice Chat volume volume Sounds/Voice Sound volume
cl_smooth Video Turns Smooth view/eye origin after prediction errors on and off (0 and 1) cl_smoothtime Video Smooth client's view after prediction error over this many seconds (0.01 - 2.0) fog_enable Video Can turn fog on or off. fps_max Video Frame rate limiter (Best to use the max Hz of your monitor) mat_antialias Video Antialias setting mat_bumpmap Video Bumpmap Setting mp_decals Video Sets the maximum number of decals mat_dxlevel Video The DirectX Level. Default is optimal, but you can adjust manually here mat_fastspecular Video Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_forceansio Video Ansio Setting mat_monitorgamma Video Adjusts monitor gamma (typically 2.2 for CRT and 1.7 for LCD). Try 2.0 for a CRT mat_specular Video Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_vsync Video Force sync to vertical retrace / V-sync r_decals Video Sets the maximum number of decals r_propsmaxdist Video Maximum visible distance of props (boxes, etc) r_rainalpha Video Changes rain alpha values (0=Off, higher number makes darker rain) r_RainSimulate Video Enable/disable rain simulation (0=Off, 1=On) r_shadows Video Enable shadows r_WaterDrawReflection Video Enable water reflection r_WaterDrawRefraction Video Enable water refraction
benchframe Demo Takes a snapshot of a particular frame in a time demo cl_demoviewoverride Demo Override view during demo playback demo_debug Demo Demo debug info demo_fastforwardfinalspeed Demo Go this fast when starting to hold FF button demo_fastforwardramptime Demo How many seconds it takes to get to full FF speed demo_fastforwardstartspeed Demo Go this fast when starting to hold FF button. demo_interpolateview Demo Do view interpolation during dem playback demo_pauseatservertick Demo Pauses demo playback at server tick demo_quitafterplayback Demo Quits game after demo playback demo_recordcommands Demo Record commands typed at console into .dem files demogototick Demo Skips to a tick in demo demolist Demo Print demo sequence list demopause Demo Pauses demo playback demoresume Demo Resumes demo playback demos Demo Demo demo file sequence demotimescale Demo Sets demo replay speed demotogglepause Demo Toggles demo playback demoui Demo Show/hide the demo player UI listdemo Demo List demo file contents nextdemo Demo Play next demo in sequence playdemo Demo Play a recorded demo file (.dem ) record Demo begins to record a demo and saves it as a .dem file startdemos Demo Play demos in demo sequence stop Demo Finish recording demo stopdemo Demo Stop playing back a demo timedemo Demo Play a demo at max fps and report performance info and average fps timedemoquit Demo Play a demo, report performance info, and then exit endmovie Movie Stop recording movie frames startmovie Movie Start recording movie frames
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