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Форум » Counter-Strike Source » Консоль » Перечень команд в CS:Source
Перечень команд в CS:Source
LaggErДата: Четверг, 25.08.2011, 21:10 | Сообщение # 1

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Наименование
команды/переменной Категория Описание

+attack Action primary fire
+attack2 Action secondary fire - special action
(zoom, burst fire, silencer)
+back Action move backwards
+duck Action crouches
+forward Action moves forward
+jump Action jumps
+klook Action enables the keyboard to look around
+left Action strafes left
+lookdown Action looks down
+lookup Action looks up
+mlook Action enables mouse to look around
+movedown Action moves player down - *climbing down a
ladder, swimming down
+moveleft Action strafes left
+moveright Action strafes right
+moveup Action moves player up – *climbing up a ladder,
swimming up
+reload Action reloads current weapon
+right Action strafes right
+speed Action forces player to walk if 'always run'
is enabled
+strafe Action strafe modifier - while this is held down,
use direction keys to strafe in different
directions
+use Action uses an item - such as a defuser, c4
+zoom Action Zooms weapon (if available)
cl_autowepswitch Action Automatically switch to picked up
weapons (if more powerful) - * 1 is
'on', 0 is 'off'
chooseteam Action Choose a new team
drop Action Drops current weapon
force_centerview Action forces the player's view to look
straight ahead
impulse 100 Action enables flashlight
impulse 201 Action sprays logo decal
hud_fastswitch 0 Action toggles fast weapon switching –
* 1 is 'on', 0 is 'off'
jointeam Action 0=Autojoin, 1=Spectator, 2=Terrorist,
3=CT
kill Action player suicides to respawn again
use Action Use a particular weapon
Arguments:
autobuy Buy Buys a predetermined set of weapons
and equipment, setup in autobuy.txt
rebuy Buy Buys all the equipment that you had
when the last snapshot of your equipm
buy Buy
buyammo1 Buy This buys one primary magazine or clip
buyammo2 Buy This buys one pistol clip
buyequip Buy Show equipment buy menu
buymenu Buy Show main buy menu
alias Console Alias a command
bind Console Bind a key to a command or
set of commands (bind )
BindToggle Console Creates a "bind toggle" for specific
commands (Ex. BindToggle "key" "command")
con_enable 1 Console Allows the console to be activated
con_notifytime 8 Console How long to display recent console text to
the upper part of the game window
contimes Console Number of console lines to overlay for
debugging.
clear Console clears the console screen
cvarlist Console Show the list of convars/concommands.
developer 0 Console toggles on/off developer debug console
messages - * 1 is 'on', 0 is 'off'
differences Console Show all convars which are not at their
default values.
echo Console echos text to the console
exec Console executes a script of .cfg file
exit Console exit game engine without confirmation
find Console Find concommands with the specified string
in their name/help text.
help Console Find help about a convar/concommand.
hideconsole Console Hide the console.
incrementvar Console Increment specified convar value.
key_findbinding Console Find key bound to specified
command string.
key_listboundkeys Console List bound keys with bindings.
key_updatelayout Console Updates game keyboard layout to current
windows keyboard setting.
mem_dump Console dump memory stats.
quit Console Exit the engine.
status Console Display map and connection status.
stuffcmds Console Parses and stuffs command line +
commands to command buffer. In your valve.rc file
toggleconsole Console Show/hide the console.
unbind Console Unbind a key
unbindall Console Unbind all keys
wait Console Stop command parsing until next frame

cl_autohelp HUD/Onscreen Enable/Disable Autohelp
cl_c4progressbar HUD/Onscreen Draw progress bar when defusing the C4
cl_righthand HUD/Onscreen Use right-handed view models.
cl_showfps HUD/Onscreen Draw fps meter at top of screen
(1 = fps, 2 = smooth fps)
cl_showtextmsg HUD/Onscreen Enable/disable text messages printing
on the screen
gameui_hide HUD/Onscreen Hides/closes GUI menu
hud_centerid 0 HUD/Onscreen Toggles player ID display –
* 1 is 'on', 0 is 'off'
hud_deathnotice_time HUD/Onscreen Sets how long death messages
remain onscreen
hud_drawhistory_time HUD/Onscreen Sets how long messages remain onscreen
hud_saytext_time 5 HUD/Onscreen Sets how long chat messages
remain onscreen
hud_showtargetid HUD/Onscreen Shows target ID at cursor
messagemode HUD/Onscreen Display player message globally (to all)
messagemode2 HUD/Onscreen Display player message to team
name HUD/Onscreen View or change a player's name
radio1 HUD/Onscreen This opens up Radio1 Menu
radio2 HUD/Onscreen This opens up Radio2 Menu
radio3 HUD/Onscreen This opens up Radio3 Menu
revert HUD/Onscreen Revert convars to their default values
scr_centertime 2 HUD/Onscreen Sets how long server messages
remain on the screen
say HUD/Onscreen Display player message globally (to all)
say_team HUD/Onscreen Display player message to team
timeleft HUD/Onscreen Displays the amount ouf time
remaining in the round
cl_crosshairalpha HUD/Crosshair Use to change crosshair alpha,
must have cl_crosshairusealpha set to "1"
cl_crosshaircolor HUD/Crosshair 0=Green, 1=Red, 2=Blue, 3=Yellow,
4=Light Blue
cl_crosshairscale HUD/Crosshair Use to change crosshair scale,
must have cl_scalecrosshair set to "1"
cl_crosshairusealpha HUD/Crosshair Enable or disable the use of crosshair alpha
cl_dynamiccrosshair HUD/Crosshair Enable or disable the use of dynamic
crosshair, on will make crosshair shrink
when you duck for better accuracy
cl_observercrosshair HUD/Crosshair Enable or disable the use of the
Observer crosshair (1= On, 0=Off)
cl_scalecrosshair HUD/Crosshair Enable or disable the use of crosshair scale
crosshair HUD/Crosshair Enable or disable the use of crosshair
(1= On, 0=Off)
cl_radaralpha HUD/Radar Use to change radar alpha,
must have cl_radartype set to "1"
cl_radartype HUD/Radar 0=Transparent Radar, 1=Solid radar
with options to change alpha using
cl_radaralpha
drawradar HUD/Radar Draws HUD radar
hideradar HUD/Radar Hides HUD radar

cancelselect Menu Cancels current selection
escape Menu Escape key pressed
invnext Menu selects next item in inventory
invprev Menu selects previous item in inventory
lastinv Menu selects previous item in inventory
menuselect Menu Selects item in that slot (0-9)
slot0 Menu select weapon group 0 (or menu item 0)
see 'use' or cancels selection
slot1 Menu select weapon group 1 (or menu item 1)
see 'use'
slot2 Menu select weapon group 2 (or menu item 2)
see 'use'
slot3 Menu select weapon group 3 (or menu item 3)
see 'use'
slot4 Menu select weapon group 4 (or menu item 4)
see 'use'
slot5 Menu select weapon group 5 (or menu item 5)
see 'use'
slot6 Menu select weapon group 6 (or menu item 6)
see 'use'
slot7 Menu select weapon group 7 (or menu item 7)
see 'use'
slot8 Menu select weapon group 8 (or menu item 8)
see 'use'
slot9 Menu select weapon group 9 (or menu item 9)
see 'use'
slot10 Menu select weapon group 10 (or menu item 10)
see 'use' or cancels selection
m_filter Mouse Mouse filtering (set this to 1 to average the
mouse over 2 frames)
m_forward Mouse sets the mouse forward speed sensitivity
multiplier
m_pitch Mouse sets the mouse pitch (up and down motion)
speed sensitivity multiplier - * negative
numbers result in an inverted mouselook
m_side Mouse sets the mouse strafing speed sensitivity
multiplier
m_yaw Mouse sets the yaw speed sensitivity multiplier
sensitivity Mouse Adjusts the Mouse sensitivity
zoom_sensitivity_ratio Mouse Additional mouse sensitivity scale
factor applied when FOV is zoomed in

+graph Network Draw the network usage graph
cl_allowdownload Network toggles download of maps, models and
decals when joining a server - * 1 is 'on', 0 is 'off'
cl_allowupload Network toggles upload of maps, models and decals
when joining a server - * 1 is 'on', 0 is 'off'
cl_cmdbackup Network For each command packet, how many
additional history commands are sent (helps
in case of packet loss)
cl_cmdrate Network Max number of command packets sent to
server per second
cl_interp Network Turns on or off whether you will interpolate
object positions starting this many seconds
in past
cl_interpolate Network Interpolate entities on the client
cl_lagcomp_errorcheck Network Player index of other player to check for
position errors
cl_rate Network Sets the max bytes/sec the host can send
data (Upload)
cl_updaterate Network Number of packets per second of updates
you are requesting from the server
connect Network Connects to server (connect )
disconnect Network Disconnect game from server
net_channels Network Shows net channel info, a great way to
determine your optimal cmdrate
and updaterate settings
net_graph Network Draw the network usage graph
net_graphheight Network Sets the net_graph height
net_graphpos Network Sets the net_graph position onscreen
(1=right, 2=center, 0 or 3=left)
net_maxfragments Network Max fragment bytes per packet (Ex. 1280)
net_scale Network Sets the net_graph scale, larger number
creates larger visual graph
rate Network Sets the max bytes/sec the host can receive
data (download)
ping Network Displays ping to server
retry Network Retry connection to last server

+score Scores Toggles score panel
+showscores Scores Toggles score panel
togglescores Scores Toggles score panel

jpeg Screenshot Takes a jpeg screenshot:
jpeg
jpeg_quality Screenshot Sets jpeg screenshot quality
(1 is lowest quality, 100 is
highest quality) Default = 90
screenshot Screenshot Take a screenshot

+voicerecord Sounds/Voice Records input from voice input
device (microphone)
bgmvolume Sounds/Voice CD sound playback volume
cd Sounds/Voice Play or stop a cd track
cl_customsounds Sounds/Voice Enable customized player sound playback
play Sounds/Voice Play a sound
soundscape_fadetime Sounds/Voice Time to crossfade sound effects between
soundscapes
soundscape_flush Sounds/Voice Flushes the server & client side soundscapes
stopsoundscape Sounds/Voice Stops all soundscape processing and fades
current looping sounds
voice_enable Sounds/Voice Turns Voice on / off
voice_overdrive Sounds/Voice Voice Chat to Game volume ratio
voice_scale Sounds/Voice Voice Chat volume
volume Sounds/Voice Sound volume

cl_smooth Video Turns Smooth view/eye origin after
prediction errors on and off (0 and 1)
cl_smoothtime Video Smooth client's view after prediction
error over this many seconds (0.01 - 2.0)
fog_enable Video Can turn fog on or off.
fps_max Video Frame rate limiter (Best to use the
max Hz of your monitor)
mat_antialias Video Antialias setting
mat_bumpmap Video Bumpmap Setting
mp_decals Video Sets the maximum number of decals
mat_dxlevel Video The DirectX Level. Default is optimal,
but you can adjust manually here
mat_fastspecular Video Enable/Disable specularity for visual testing.
Will not reload materials and will not affect perf.
mat_forceansio Video Ansio Setting
mat_monitorgamma Video Adjusts monitor gamma (typically 2.2 for
CRT and 1.7 for LCD). Try 2.0 for a CRT
mat_specular Video Enable/Disable specularity for perf testing.
Will cause a material reload upon change.
mat_vsync Video Force sync to vertical retrace / V-sync
r_decals Video Sets the maximum number of decals
r_propsmaxdist Video Maximum visible distance of props (boxes, etc)
r_rainalpha Video Changes rain alpha values (0=Off, higher number makes darker rain)
r_RainSimulate Video Enable/disable rain simulation (0=Off, 1=On)
r_shadows Video Enable shadows
r_WaterDrawReflection Video Enable water reflection
r_WaterDrawRefraction Video Enable water refraction

benchframe Demo Takes a snapshot of a particular frame
in a time demo
cl_demoviewoverride Demo Override view during demo playback
demo_debug Demo Demo debug info
demo_fastforwardfinalspeed Demo Go this fast when starting to hold FF button
demo_fastforwardramptime Demo How many seconds it takes to get to full FF speed
demo_fastforwardstartspeed Demo Go this fast when starting to hold FF button.
demo_interpolateview Demo Do view interpolation during dem playback
demo_pauseatservertick Demo Pauses demo playback at server tick
demo_quitafterplayback Demo Quits game after demo playback
demo_recordcommands Demo Record commands typed at console into .dem files
demogototick Demo Skips to a tick in demo
demolist Demo Print demo sequence list
demopause Demo Pauses demo playback
demoresume Demo Resumes demo playback
demos Demo Demo demo file sequence
demotimescale Demo Sets demo replay speed
demotogglepause Demo Toggles demo playback
demoui Demo Show/hide the demo player UI
listdemo Demo List demo file contents
nextdemo Demo Play next demo in sequence
playdemo Demo Play a recorded demo file (.dem )
record Demo begins to record a demo and saves
it as a .dem file
startdemos Demo Play demos in demo sequence
stop Demo Finish recording demo
stopdemo Demo Stop playing back a demo
timedemo Demo Play a demo at max fps and report performance info and average fps
timedemoquit Demo Play a demo, report performance info,
and then exit
endmovie Movie Stop recording movie frames
startmovie Movie Start recording movie frames



 
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